Create an account to follow your favorite communities and start taking part in conversations. The Path of Marxism/ Leninism2. @Mad Lad Harry if u take tommykay seriously than that tells me a lot about how much experience u have in this game. Begginers to. New comments cannot be posted and votes cannot be cast. Soviets would get significantly more imports so their economy could switch to military production sooner. HOI4 Soviet Union Guide time. Engineers, logistics, maybe support AT if you have the techs. For this 15/5 to 17/3 are technically viable, definitely don't go any lower than 3 though. This is a min-maxing guide as well as a strategy guide for the Soviet Union. 3 Award Favorite Share Introduction / Philosophy Hello everyone! Shock Troopers. Did you build a war factory by the age of 41? The Comprehensive Division Template Guide, Part 4/5: Tank Templates - Intro- Welcome to the fourth installment of my division template guide! Contributor at KeenGamer, often writing guides and news. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. Word 2010 Tutorial: A Comprehensive Guide to Microsoft Word, Illustrators Pen Tool: The Comprehensive Guide, Kick 2 Tutorial By Sonic Academy - Comprehensive Guide, Master Class: Comprehensive Guide to Working with Audio in CRYENGINE, 57- Canalisation des guides - Les violents vnements qui arrivent sur terre expliqus, A Comprehensive-ish Guide to All Things Fumos! This item will only be visible to you, admins, and anyone marked as a creator. JetBooking for Elementor | Comprehensive Guide. Additionally, a 20 width variant is viable since it is a defensive unit. Now, the time has come for you to fight for the Communist China in Hearts of Iron - for . The following recommendations are based on my military tactics, which you can find a little bit further in the guide. My 4 tanks cant do crap against infantry nor other tanks even attrition. If you want to just instawin, I'd consider going as low as 6 motorized, but if you're caught by enemy tanks you're in trouble. If you don't care about armor, support artillery is worth it if you do SF. As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. Clicking on the branches leads to the appropriate section. Just do your normal technologies and focuses. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. Amtracs are pretty essential as the Axis for killing the USSR, and for the Allies they're needed for naval invasions (see template 4.2) But primarily defensive nations like the USSR can stick with standard mechanized (and frankly anyone can, you just have to force attack rivers). And unlike 14/4 marines, once these land they can actually fight. Awesome guide! Comprehensive Spell guide to Magicka 2 AGAIN! Same goes for increasing the SPG:tank ratio. WORSHIP ME!!!!!!!!!!!!!!!!!!!!!!!!!!!! Combat width is precious if you're grinding during an actual war (for volunteers, you want all divisions fighting but for real war you can afford to fill frontline combat width). The update has obviously changed how the Soviets work so how do you play them now, I tried to do a fortline hold behind a river but it failed, New comments cannot be posted and votes cannot be cast. Still, I like the perpendicular fallback lines. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive multiplayer games of Hearts of Iron IV, as the Soviet Union.As always don't hesitate to comment, and ill get back to you ASAP, oh and do like and subscribe.If you want up to date tips, and advice do feel free to join my discord server, and to take part in my weekly Hearts of Iron 4 MP Games. Variants: Medium tanks only have to care about armor if your enemy is using AT, which makes things easier (I guess). [Touhou], Asphalt 9 - Comprehensive Beginners Guide. They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. For the Axis and anyone who will fight in Africa, reliability is useful. So whats the best way to go about it? (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. Press J to jump to the feed. So, I'm playing a match as Stalin, and I have 5 million deployed men. Sorry again for the late reply. For Kaiserreich Id love to see a united Italy, or a successful Mittelafrika. Next up, you have to figure out what ratio to use. 3) the Union is probably the most fun country to play, sure. First just build civs in Moscow and Kiev, and try to go War Economy. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. I prefer using artillery, but rockets can be used. The Anti- Soviet Trotskyist Center13. Finally, logistics should be applied as needed. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? In this guide, I will show you how to form Soviet Russia in Kaiserreich. Here is some music for the destruction of the Axis. Helf me, Hanz. With 7 soldiers and 2 artillery for the infantry. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. Get the first mechanized tech to get a flat hardness buff on your motorized. The rest pretty much comes down to your abilities and micro/using hotkeys. Template issues for sure. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. For heavy tanks this is quite easy. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? Here is an example of my day one setup: After you get Concentrated Industry I it should look like this: And after Concentrated Industry II like this: In some games its ok to lend-lease Ethiopia but almost nobody does it nowadays. It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. And do you recommend the rockets in the sovjet union? Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. Also here is what you need to know: Here is an example of how you can start off teching. I will not list every single one, but the ones I feel you should go for first. #hoi4 #heartsofiron4 #ww2 #FreemurIt is a guide that tells you how to repel the German and Russian attack as Poland.Musics:Polish Folk Song - Hej SokolyPolis. I AM YOUR GOD!!!!!!!! If your enemy knows you're doing mediums they may even upgrade armor or do high-tank ratios, which can force you to use heavy tank destroyers. As stated previously in the guide, you should place a lot of emphasis on civilian factories. But, I do recommend building level five land forts on the southern part of the front-line, particularly around Romania, as the Axis sometimes break through. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. The independence of Estonia lasted for about 20 years. Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. I'm not trying to do the same strategy, but using some parts to improve my game. Most importantly, heavy tanks are near-impossible to counter with AT infantry, unlike medium tanks. Please note, Ill be updating this onto current and new guides as well. Logistics are also useful in marines. First, Modern day mod, preceded to conquer south Africa, Gambia, Nigeria, Benin, India, Russia and China. But that doesn't mean medium tank Soviets isn't viable.
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